Beautiful is an understatement, The Last Tinker is beyond stunning with its vast array of colours launched at you right from the start, not surprising when we are in the City of Colors. It’s art style reminded me very much of my many hours spend in Viva Piñata tending to my Buzzlegums and Fudgehogs. So much colour all in the one place but never clashing, always complimenting.
Mimimi Productions used Unity to bring us third person adventure game which has already been awarded the “Best Project 2012” of the “Selected Project Contest” at Game Connection Europe 2011 and it’s easy to see why.
The story follows Koru, an admittedly odd looking monkey on his journey to save the world from the Bleakness. You see Colortown is in danger, and only a Tinker can help revive colour into the city. Thankfully, you, Koru, are a Tinker.
With the choice of keyboard controls or full controller support, it won’t matter what you’re used to, you’ll be able to get to grips in no time. The preview featured 4 difficulty levels which cater to a wide skill level, let your own little tinkers loose with Kid’s Mode, or have a bash yourself with Normal or Hard mode. If you are really up for a challenge then get wired into Instant Death mode. Quite frankly I’m not brave enough for that.
While there wasn’t much combat in the preview mode there was enough of a tutorial to see that it’s smooth and intuitive, as is the general getting about the world. Sliding along railings to get from place to place feels awesome
We could go on and on about the graphics, how gorgeous and beautiful and vibrant the whole world is but we’d go on for days. When areas affected by Bleakness are turned to colour you will feel like an artist. The whole landscape could be modelled out of clay or papier mache.
This title holds a lot of potential and it will be interesting to see how the game develops beyond the short preview we received. If you can’t wait to get your hands on this colourful delight then you’re in luck as it’s due out on May 12th.