The Last Tinker: City of Colors Review (PC)
The Last Tinker: City of Colors is the first PC game released by developer Mimimi Productions and it’s one of the first to be realised under the Unity Games publishing banner. Whilst your first impression of the game might not be great, playing it is like a blast of fresh, nostalgic air.
After playing the game for just a short time, the instant memories that flow to my brain are those of Crash Bandicoot. You have a main character, Koru, who runs around solving the worlds problems, and a trusty floating sidekick. I was going to say that it’s the colour scheme that reminds me of Crash Bandicoot, but if anything it’s closer to Viva Piñata. But in The Last Tinker, the colour palate is more than just something to look at, it’s the whole story of the game.
The world of Colortown is populated by many different types of characters all categorised by their colour. The back story at the start of the game tells of how the world has become segregated and each colour of red, blue and green all live within their own districts, and only in the outer district do the different colours still live peacefully together. This is where we pick up the main character Koru, and we get a sample of this segregation instantly as he has a bit of a disagreement with a particularly red looking character who likes to call you “Ape face”. It’s not long though until it all hits the fan though, and an evil purple spirit tries to drain the world of all its colour. It is then left to you to work your way through the districts, bringing colour back to the world and perhaps bring its inhabitants back together at the same time.
The story does have the feel of a classroom lesson on racism, but this is ok. The game has been aimed at kids, so much so that there is a “kid mode” difficulty level in the settings. As a parent, like I am, you may find it hard to encourage your children to play the games of your youth, such as Crash Bandicoot, but The Last Tinker could be just the thing to bring them in. Not only will it appeal to children, but it has loads of subtle moments where it tips it’s hat to classic games. The gameplay is full of the type of puzzles and adventure that classic platformer games gave us, as I mentioned the colour scheme rings of Crash Bandicoot or Viva Piñata and there’s even a character hiding a box calling for Ocelot.
The controls can be a little frustrating. It really doesn’t work well with keyboard and mouse, however it does have full controller support which saves the games skin on this matter. With a Xbox360 controller the game is fairly easy to play, especially when the red, green and blue moves match up to the B, A and X buttons accordingly, making it easier for children, or anyone unfamiliar with gaming, to pick it up. However, it’s still easy enough to accidentally fall off ledges or get yourself stuck in a point where the only option is suicide or character reset. Fortunately the menu has the option to reset the player if this does happen. In the menu there is also a colourblind mode for those as unfortunate as myself.
The Last Tinker: City of Colors provides a great splash of nostalgia for gamers who grew up playing games like Spyro and Crash Bandicoot. There are plenty of puzzles in there to keep you on your toes, but the gameplay can be easy enough to let your kids loose on it. The soundtrack and paper mache art style are both fantastic. The only quip is the keyboard and mouse controls, but there’s full controller support on the PC, and if you wait a while, The Last Tinker: City of Colors will be coming to PlayStation 4 later this summer and to Xbox One at a yet to be announced date.
4 colourful brush strokes out of 5