Socioball Review (iOS)
Let me tell you about a little game called Socioball. The small team at Yellow Monkey studio have used the Unity3D engine to create a quite fantastic little puzzler game. A game good enough to get recognition from Unity themselves in their weekly #madewithunity tag on Twitter, which sparked my interest. And Twitter may just be the games best feature.
The game itself is a simple premise. A puzzler where you need to get balls from spawn point to end goal. The board is a 10 by 10 grid of tiles, and depending on the level you will have a certain number of spaces to fill with the tiles stacked at the side. The selection of puzzle pieces consist of corner pieces, wall pieces, raising and lower wall pieces with switch pieces to activate, jump pieces and teleport pieces. The low number of puzzle piece types allow for a high level of creativity, without over complicating it for the user. All you need to do is figure out where to put each piece to get the ball from A to B without falling off anywhere.
There are a good number of built in puzzles to solve that raise in difficulty the further you progress through them, and the challenge should keep you going for a good few hours, as much as you can ask for in any mobile puzzler game. But the fun doesn’t stop once you have completed them all. Socioball has a built in level designer, where you get to replace, or even completely remove, any piece you like to build up your puzzle. Give it a test run to ensure that your puzzle is valid and you can submit it to the game.
This is where Twitter comes in, and where Socioball gets its name. To submit your level, you need to share it via Twitter. Once you have, users can select the Twitter tab on the menu and see the selection of user levels available to download. There’s minimal data, so it’s a really quick process to scroll down the list, pick a level name and have it downloaded ready to play. What’s more, if the developer likes your level and they retweet it then it gets highlighted with a star on the list in game.
Currently, there is no way to rate other users levels which would be useful as some are of worthy note, and some not worth the download. There’s even a level, Spring ‘n Switches 2, that has me completely stumped. And I would like to congratulate the creator for their evil genius. But I can’t, and that’s the only shame about Socioball. The art, UI and sound all match the minimalist style of the game perfectly, and with a potentially endless selection of user generated levels to play Socioball is a game that will never get old.
4.5 balls being Socioball out of 5Socioball Review (iOS),