Falling Skies: The Game Review (360)
Falling skies, a turn based strategy game in the vein of X-Com, is based on AMC’s new TV show by Robert Rodat and Steven Spielberg. In terms of story, the game begins around season 3. For those unfamiliar with the show, former president Tom Mason leads the second mass army and militia unit of rebels into a battle against an alien invasion. Mason initiates small skirmishes to attack their new overlords as a means of survival. If you are not a fan of the show, watching a few episodes to get the base story would be in your best interest if you want to understand what’s going on as this game does a poor job explaining anything.
The real question we need to ask is how much like X-Com is this game? Honestly, there are a lot of similarities. Falling Skies renames a few things and adds a few mechanics of its own, but at its core its a re-skin of an X-Com or other similar squad based strategy games. The game mechanics are the basic squad based tactics that any experienced gamer would expect. Your squad consists of different classes which level up each time they complete a mission. In this game death is permanent. This is not a large issue when only your captains are of interest from the show, and if any of them die you fail the mission. The combat is a fairly solid showing and the gameplay is as good as one can imagine for a low-budget X-Com clone. Outside of the missions you can build up your base, send team members on supply runs and level them up to a mission fit level for where you are in the game.
The game is slightly more forgiving than X-Com with lower than 20 percent hit chance. Approximately 9 times out of 10 I achieved kill shots. I would not recommend this game for X-Com die hards as it is in no way a challenge. In fact I can only really recommend this game for die-hard fans of the show who an easier style of game. The story seemingly goes nowhere and the characters are lifeless – without watching the show and knowing the back story you’ll get nothing out of this game story wise.
Graphically speaking, the game looks poor on 360. Even for a last generation game it looks like it would sit better on the PS2 during most stages. There are a number of times that you are hard pushed to tell the difference between a random person and some one from the show, often the only way to tell is through the voice acting and even that isn’t great. You can tell that this game was made on a budget yet it has the cheek of asking the full price of £30 on console and PC. It just isn’t worth it. If you still feel a burning desire to see what the game is like then I would suggest giving it a few months to hit the steam sale or the post christmas bargain bin at your local game store and snatch it up for a few pounds.
2 impossible shots hit out of 5Falling Skies: The Game Review (360),