Abyss Odyssey Review (PC)
Abyss Odessy is a 2D Rogue-like adventure game for both PC and consoles by Chilean developer Ace Team. Having never played the console versions I cannot include them in the scope of this review, however, if they’re even half the game that the PC version is then I recommend trying them out. But I’m getting ahead of myself. So What’s the story behind Abyss Odessy?
The game is set in 19th Century Chile. A powerful warlock has fallen into a deep sleep and his nightmares are becoming physical manifestations which are terrorising the townsfolk of a nearby settlement. You play as one of the warlock’s manifestations. One who would delve into the depths of the abyss and kill/awaken the warlock, thus putting an end to the suffering.
There are three main characters with which to hack/slash and generally maim your way into the abyss, each one with it’s own play style. Katrien, The Ghost Monk and La Pincoya. Each one has their own back story and you discover more about each character as you play and explore the game. They also have six possible special moves for you to collect and upgrade, of which three can be in use at any time. And this leads me onto the combat.
How many fans of beat-em-ups are currently reading this? Mortal Kombat anyone? Street Fighter? Imagine your favourite punch-kick-kablam game went on a date with your favourite platformer. That’s how this game feels. The combat is a well balanced mix of easy to learn, but bloody hard to master that will keep you coming back for more. My lack of ability with that style of play hasn’t even put me off, this game just makes me want to get better, then giggles maniacally at me when I inevitably fail.
Death of your character is not quite the end of your journey. You can collect, or buy, the souls of the enemies you encounter and use them as a second life. Each enemy has their own move-set and play style that makes playing them add to the variation in the combat you encounter as you make your way down through the map and when they die, you lose the soul but continue on as your original character. Even if you don’t have one of these ‘get-out-of-death-free cards’ one of the local soldiers turns up and can pick up your dropped items and carry them to one of the shrines dotted about the map, allowing you to be resurrected and keep any nice shiny weapons you may have picked up along the way… assuming he can survive that long of course.
The Map itself is small enough to be manageable but the procedurally generated sections within it mean that every run is different. The general theme of the area you’re in will remain but the layout will always be different.
The final feature, and in my opinion ‘icing on the cake’ of this game is that ACE Team have implemented a system that allows them to know how many people have actually managed to beat the Warlock. As more people manage this titanic feat, more new shiny things will be patched into the game. Whether that be new areas to explore or new enemies to fillet is, as of yet, unclear. I would also like to point out that I have not yet managed to beat the game even once. The closer the community gets to the target number of wins, the more knackered the mask on the front of the game’s golden tome opening menu becomes
So to summarise, a slick combat system and beautiful visuals help blend with an unobtrusive yet uplifting musical score to make this a wonderful little title. The promise of new and shinier things to come quite frankly has me waving my shiny sword around with gleeful abandon. Well done ACE.
5 sword flourishes out of 5Abyss Odyssey Review (PC),