• Last night I was frantically running around the house squealing because I got Heroes of the Storm Technical Alpha access. After taking some deep breaths I then sat at my desk watching the download progress as slowly but surely Heroes was arriving at my command centre. I promptly decided tonight was not the night I was going to go flex raiding on my healer as previously planned.

    Unfortunately I don’t have the internet speeds which allow me to stream effectively (yes my beady eye is on you Sky) so I have no broadcast to show you and I was so caught up in actually playing.
    Heroes Raynor
    The introduction to the game casts you as Raynor with Uther tagging along to guide you through the basics of movement and combat. The tutorial places you in your first match against the AI. Once you have finished these you will have ranked up and unlocked practice mode. At this point I jumped in to practice mode as Raynor…Victory! I decided to try Gazlowe but didn’t enjoy the play style as much as I had Raynor, though we (the AI and I) still won. I opted to try Tyrael after that who I really enjoyed playing as. Raynor just seemed to flow better with me than Gazlowe did. By the time you finish a practice game or two you will have ranked up some more and unlocked Co-Op mode and maybe even Versus mode.

    I decided I was ready, ready to play with real people. It turns out as someone who isn’t brave enough to tank in World of Warcraft I sure have trouble staying behind the minions on Heroes. I just want to get out there and beat the crap out of the enemy. Another victory, and this time I was rewarded with some gold. Shiny shiny gold.
    Heroes 1
    I did take a quick browse through the shop, though I didn’t earn enough to buy any Heroes that weren’t already available for me to play in this weeks Hero rotation. I definitely want to try the other Heroes currently available before spending my well deserved gold. The weekly Hero rotation is a nice idea as it lets you try out different Heroes for free, and it’s a good variety each time. If you find you miss a specific Hero then they are gone then you can unlock them permanently. I can only assume this is the same for League and DOTA.

    I don’t have a great deal of history playing League of Legends and I’ve never touched DOTA. The last time I played League was a very long time ago. I always found having to craft items during the game confusing, never really sure what I should be making for the character I’ve chosen, always having to resort to Google to help me out there. The same with the glyphs/runes/whateveryoucallthem that you could apply to your character. Heroes has none of this and it’s very refreshing.

    During a match you will level up, when it’s time to pick a new skill your options are discreetly placed to the side. The abilities name, icon and description are all there for you to glance at and pick at your leisure. Everything you need is right there in front of you and that is what I really liked.
    Heroes - Blackheart
    I think by the end of my first hour I had played each battleground at least once. Blackheart’s Bay was my favourite map, but they are all really great with their own objectives which really make each one stand out on it’s own. I can’t wait to see what future battlegrounds Blizzard may bring us.

    Hand on heart this was the only semi-negative thought I had: I was disappointed at how short Uther the Lightbringer was. I always expected him to be taller. That’s it. Call me a Blizzard fangirl if you must, but Heroes is something special and all I need to do now is suffer the next nine hours of work and commuting before I can delve into the Nexus again and unleash my inner badass.

  • Beautiful is an understatement, The Last Tinker is beyond stunning with its vast array of colours launched at you right from the start, not surprising when we are in the City of Colors. It’s art style reminded me very much of my many hours spend in Viva Piñata tending to my Buzzlegums and Fudgehogs. So much colour all in the one place but never clashing, always complimenting.
    Last Tinker 1
    Mimimi Productions used Unity to bring us third person adventure game which has already been awarded the “Best Project 2012” of the “Selected Project Contest” at Game Connection Europe 2011 and it’s easy to see why.
    Last Tinker 2
    The story follows Koru, an admittedly odd looking monkey on his journey to save the world from the Bleakness. You see Colortown is in danger, and only a Tinker can help revive colour into the city. Thankfully, you, Koru, are a Tinker.
    Last Tinker 3
    With the choice of keyboard controls or full controller support, it won’t matter what you’re used to, you’ll be able to get to grips in no time. The preview featured 4 difficulty levels which cater to a wide skill level, let your own little tinkers loose with Kid’s Mode, or have a bash yourself with Normal or Hard mode. If you are really up for a challenge then get wired into Instant Death mode. Quite frankly I’m not brave enough for that.
    Last Tinker 4
    While there wasn’t much combat in the preview mode there was enough of a tutorial to see that it’s smooth and intuitive, as is the general getting about the world. Sliding along railings to get from place to place feels awesome

    We could go on and on about the graphics, how gorgeous and beautiful and vibrant the whole world is but we’d go on for days. When areas affected by Bleakness are turned to colour you will feel like an artist. The whole landscape could be modelled out of clay or papier mache.

    This title holds a lot of potential and it will be interesting to see how the game develops beyond the short preview we received. If you can’t wait to get your hands on this colourful delight then you’re in luck as it’s due out on May 12th.

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  • Eresin commented on the post, Name It! Review (iOS) 2 years ago

    It is free to download, so I guess it’s worth a try. It’s just the extra AAS packs costs money

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