Featured Post – High End Apps: The Future of Mobile Gaming
It’s been a while since one could safely say that the only good games are those that are produced for either consoles or the PC. Aside from that old favourite, Snake, mobile games have, up until the last few years, been indicative of shallow, rather superficial gaming experiences. Produced on the cheap by developers often unknown to individuals existing outside of the industry, mobile games got a bad rap. Times have changed though and now mobile games are getting the time, resources and, most importantly, attention, which they so rightly deserve. Genres that never before existed on mobile platforms now are arriving thick and fast, but how has this change in paradigm come about?
Known throughout for their seminal Final Fantasy, Kingdom Hearts and Dragon Quest series, Japanese developer Square Enix has been making great strides in bringing poignant, engaging and entertaining games for the mobile market. Mobile ports for the aforementioned series, plus mobile-only developments such as the spooky battle RPG, Deadman’s Cross and the funky take on the desktop defence genre, Crystal Defenders, have solidified Enix’s hold on the mobile market, whilst ensuring that mobile games receive AAA levels of production quality.
It’s been a fair few years since the rise of internet bingo, and the more sedate, middle aged game is still highly popular. Since the advent of smartphones and more powerful mobile devices, many bingo sites are now releasing their own mobile versions of their incredibly popular games, for instance Coral’s online play, which includes many different types of games, prizes and themes. This ‘upgrade’ to the online arena will be sure to change the bingo demographic to a younger crowd.
A company not known for its progressive or user friendly business outlook, EA surprised us all by promising recently the release of a “high end” and “high performance” port of its blisteringly successful Battlefield series. The most startling revelation from this announcement was that the title would work synergistically with console Battlefield titles, allowing an interoperation between mobile and traditional gaming platforms. The failure of EA’s last mobile foray, Battlefield 3:Aftershock, may leave some questioning EA’s ability to deliver, but perhaps EA’s development weight might work this time around.