Should I be excited about… After Reset (PC)
Mihai goes post-apocalyptic and finds something special in After Reset
I’m always interested in seeing early builds of games and seeing where the finished game ends up. It’s a pretty intimate thing. A good early access build is ugly and raw, and crawls and limps in your direction begging for you to love it. If you are not prepared for it, you will run. But, if you know where to look, you will see something good in the making. I believe this is the case with After Reset, even though at the moment, it’s missing a few limbs.
After reset sets out to be a post-apocalyptic RPG in the vein of classic RPG’s like Fallout and Planescape Torment. I normally turn my nose at such boastful and ambitious claims. However, After Reset does seem to hold that potential. There isn’t a whole lot to play with, yet. You explore a barren landscape and, well…that’s about it. The terrain looks good, reminiscent of the Fallout wastelands, and with all sorts of wreckage scattered around, as well as some small, scrubby looking plants. It felt appropriately desolate, and the sound goes a long way to reinforce that. I do hope, however, that the team intend to implement other areas in the future, with other colour palettes.
The character can be controlled with the WASD keys, or by clicking where you want to go. Both the movement and the pathfinding feel solid, and they work well as separate control methods. The WASD movement seems like it would be good for running around between locations, while the more classic point-and-click system would be a more tactical approach to combat.
Unfortunately, this is what I’ve found lacking in the demo. There’s no indication of a combat system, which is often a crucial part of a game like this. A poor combat system can be a deal-breaker, and it’s somewhat worrying that there is nothing here to give you an idea of how it works. There is a slight suggestion of character customization, but purely as interchangeable character models, which shows a few of the costumes one can find in the wasteland.
There has been quite some thought given to the backstory. In fact, I’d say that’s probably the most thorough aspect of the game at the moment. It’s pretty silly, but it goads you into picturing great things for your character to achieve.
After Reset is in very early stages of development. The groundwork is halfway there, so it really isn’t much to look at. It’s ambitious, too. Based on what I have seen, I’d say it will be very good when it is finished. However, that might take a long time and a lot of things can go wrong. The lack of combat, inventory and dialogue systems makes me pretty nervous. They are arguably the pillars of the genre, and yet, they are not there – or at least we haven’t gotten a chance to see them. This is what is throwing off alarms in my head, but I have some confidence in saying that After Reset has very good potential. Even if it does not achieve it’s lofty goal of being a tribute to the great old titles, it could still be a cult gem.