Primordia Review (PC)
If you are naturally bubbly, lively and generally like the fast life, don’t bother playing Primordia. It is a point and click game set in a post-apocalyptic world where mankind is nothing more than history, myth and an object of worship. Robots that were once servants of the humans are now the only thing left in the wasteland.
The game itself is a find-the-hidden-object, point and click game. You play as a robot called Horatio Nullbuilt and his little robot sidekick (that he built himself) called Crispin. You are attacked at the beginning of the game by a giant robot who steals your power core and now you have to go around the desolate land and rummage through things to try to salvage anything usable to restore your power core. On the way, you find all sorts of weird and wonderful things, like a giant half buried robot. He sends our hero’s to complete tasks and solve puzzles in order to be allowed to see the artefact…. and so your quest goes. It’s a darkly intriguing world with an interesting central premise: the demise of humans, who are now remember only as legends.
The puzzles that you need to complete are not straightforward and do provide a good challenge for your grey matter…. that is if you figure out what exactly are you seeing, because the graphics are so messy that you are constantly relying on tips and dialogue to help you understand what you are looking at.
The graphics of the game can be described as a “retro”, and by that I mean horrible, pixelated, fuzzy and all the rest of the bad stuff I associate with “retro”. It may be a nostalgic novelty for some, but for me it was torture. The badly pixelated graphics made it difficult to distinguish object and to recognise what they are, and for a hidden object game, I would say that is a pretty major flaw. There is no option to play the game at a window size and with my 24 inch monitor that means that the big pixels in the game are REALLY BIG. And don’t try to find an option that I might have missed to adjust the resolution – there isn’t one! You have fairly basic options and they do not include ANY video controls. So the screenshots that you see on this page are not poor quality, it is the way the game is, just blown even bigger, which obviously makes it even worse.
I found myself torn between the genuine pleasure that I always get from playing this type of games and the frustration of the graphics that made it so difficult to understand what I was looking at. With the game being set far into the future, a lot of the objects are simply products of the authors’ imagination, and as such this makes them even harder to identify and find. The way I managed to play the game was to constantly poke my little helper Crispin to provide me clues (which can be quite cryptic) and then try to act on them. And I forgot to mention that the game never tells you that Crispin can give you clues. There is no help system and with the lack of tutorial of any kind (understandable since most games of that genre are pretty straightforward) and this vital fact may be the difference between getting really frustrated after thirty minutes of play, or playing the game by decrypting Crispins clues, although probably that is not the way the designers intended the game to be played.
It’s sad, because this is playable (if simple) point and click game with an interesting premise. With the frustration of the gameplay though, its hard to recommend over all the other similar titles on the market.
5 impossible-to-find clues out of 10