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Should I be excited about… Primordia (PC)

Should I be excited about… Primordia (PC)

In a world where man has long been dead, what do you think will be happening on our planet Earth? The Matrix would have you believe that the robots we created were able to create new humans and use them as an energy source (I never understood that bit). Primordia has a different tale to tell however.

Man created robots to care and look after our planet. It came a bit too late though. Mankind slowly became extinct and became Gods for the robots that took over and tried to continue their purpose of keeping the planet alive. They soon had to create their replacements as they became redundant and built a robot city of Metropol as the rest of the land became a dessert waste land. Not everyone wants to live in Metropol however. And that’s when you’re introduced to Horatio (the main character of the story) and Crispin (his flying, sarcastic robot friend).

Horatio doesn’t believe Metropol is great but cannot tell you why. He just feels it in his metal. He chooses to live in a crashed air ship he has found and is slowly trying to repair it from parts found in the scrap yard. It seemed to be going well until their power source was stolen by a bigger robot with claws! Damn bullies! This is where the story begins. You need to get your your backup generator working so you don’t run out of charge. After you have completed this you must search through the waste lands to find a better power source and track down the robot that stole from you.

The gameplay is a pretty simple point and click of finding objects and using them to complete puzzles. Primordia has added the ability for you to control the flying Robot Crispin however, letting you fly around and get a better look at hard to reach areas. Once aspect to this that wasn’t explained very well though is that Crispin can use some items from your inventory in places you cannot reach, which goes against some of the conversations throughout the game of Crispin not having arms and not being able to do much more than nudge objects. The only time I got really stuck on a puzzle was before I figured this out.

he aesthetics were very appealing to me as I am quite a fan of steampunk, and all the designs and puzzles fit to the theme incredibly well. Wormwoods use of popular culture mixed in with technology terms were extremely funny as well. I was in fits of giggles (sadly) when Horatio first said “B’sod” as a curse word, and again when Crispin randomly said “I think you have 99 problems but a glitch aint one”

It’s great that adventure games are becoming big again. Before the Tales of Monkey Island series, I think the last point and click adventure I played was The Feeble Files in 1997. It took 14 years but the bug has finally come back, and Primordia will definitely join my collection when it becomes available.


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