Unstoppable Gorg Review (PC)
Unstoppable Gorg is a tower defence game, developed and published by Futuremark Games Studio. If you like to stroke your epeen Futuremark might sound familiar, and thats because they’re the people that made the benchmarking tool that is widely used to test gaming PCs. This may lead you to think that Unstoppable Gorg is one of those games that likes to push your computer to the limit just cause it can, but in actual fact the game is fairly simple and doesnt require much to play at all. In fact Unstoppable Gorg is extremely minimilaist.
The game aesthetics are designed to replicate 1950s style sci-fi and are absolutely beautiful. Even the opening menu clearly shows this amazingly well by having a spaceship being held up by a very thin wire. It’s the little touches like this that instantly made me think this would be a good game. Every menu from there on is likewise designed with a 50’s feel. I cant think of many recent games that have bothered to put thought and design into their options menu.
The game starts with a news alert saying how Space Base Zulu has found a planet with alien life on it. Our hero Captain Adam and his fiance are sent to meet them but are greeted by a mass of flying saucers trying to attack the Space Base. Can Captain Adam reach the base in time to save the scientists?! All this is presented in black and white footage, again furthering the feel of the 50s sci-fi, and making me love the game even more!
The game play has an interesting take on the tower defence norm. You fight in outer space, and you mission is to save your base for that level. This is done by launching satellites into orbit around the base. There are very few places you can launch a satellite to however, the placement of certain types of tower requires some forethought. For instance, you only start with a very limited amount of money to begin with and killing the enemies only awards one dollar each, so in most cases the first tower you want to build is a generator support type which takes energy from the sun and magically turns it into money. They have no fire power however, and very little health so it’s a bad idea to stick them on the front line.
Once you’ve saved up enough cash you can start buying the big guns! Launch one of those bad boys into orbit so it can start shooting down the waves as they approach your base. Now you might be thinking, “bro, so far this doesnt sound different from your average tower defence, apart from it being in spaaaaaaace“, to which I’d reply “dude, chill, I’m getting to that.” It’s true that the basic mechanics are the same. Waves spawn, you use towers to kill waves and kill certain amount of waves until the level is over. However, unlike other TDs the path the waves takes can change at random, usually with each spawn location having two or three possible paths. Also, later levels have multiple places that waves can spawn from and you then have to rotate the satellites orbits to intercept the waves…. you know this is sodding hard to describe it in words for something that works so simple and well. Youtube some game play videos and you’ll see what I mean, or better yet buy the game and try it yourself. Review spoiler: it’s well worth it.
The only down sides to this game that I can think of is that there seems to be only one pattern of building the satellites to complete each mission. If you don’t build the correct one in the correct spot, and have it in the perfect orbit, then the later missions become near on possible, turning into a trial and error game of restarting until it works. Although you could say all tower defences have an element of this, I’ve never seen your decisions in the early game affect the later game so much.
I would highly suggest this game to quite a lot of people. If you like tower defences, get it. If you like 50s style games, get it. If you’re looking for a game well designed, get it (ok this one only really applies to those in game dev I suppose). If you… ok I cant think of any other examples at the moment, just get this game.
9 frustratingly-good-times out of 10
Feature by James Simpson