Its all over now, but well done to everyone who took part. My heroes! Listen to it all here on the podcast
The Scottish Game Jam 2012 is about to take off, and we will be covering the event throughout the weekend. Check back here regularly for news and updates.
Join the CalmDownTom Facebook group to join in the Game Jam discussion!
Post Game Jam
You can now play all the games. How amazing is that?!? Do it!
Sunday 15:18
This was the theme for the Global Game Jam
Sunday 14:50
For those who didn’t know, here are the diversifiers (kind of like achievements):
1. 1D
(Single-dimensional gameplay)
The game takes place along only a single dimension.
2. ASCII Art
(3D game… in text)
The game is rendered in 3d… but can only use ASCII text (no graphics code or libraries allowed).
3. Asymmetry
(Every player is different)
The game requires more than one player, but each player has entirely different goals and rules.
4. Collaborative Casual/Hardcore
(Two players: one casual, one hardcore)
Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
5. Connectivity
(Two GGJ games that interact)
This game somehow interacts with at least one other group’s game.
6. Eyes Wide Shut
(No graphics)
The game has no graphics.
7. Followers
(Increasing number of NPCs follow you)
The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
8. Good Vibrations
(Game contains haptic feedback)
Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
9. Kiloplayer
(1024 players or more at once)
The game supports 1024 players (or more) simultaneously.
10. Hive mind
(3+ players control the same avatar)
Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character.
11. I know what you did last…
(Game changes between sessions)
The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
12. It’s Not Plagiarism, It’s Research
(Everything was taken from somewhere else)
Every part of the game (code, art, and sound) must be taken from public-domain or other open-source sources, not created on-site. You must cite all of your sources!
13. Scribbl’d
(All art is hand drawn)
All artwork is hand drawn and scanned in.
14. Swarm
(1000+ enemies in play at once)
The game is designed to have over 1000 enemies in play at once.
15. The Right Target Audience
(Programming during play)
The game involves the players actually programming while playing.
Sunday 14:44
Everyone is tired but work continues. The final push.
Photostream on Flikr
Vidcast 3: Pandash and Noodles still have lots of energy on Saturday evening
Vidcast 2: a walkthrough of the Jam with Eresin
Vidcast from The Game Jam
Friday 11:50
The awesome prize shown earlier tonight by the amazing (he would prefer to be called average) Ally Hebson of Guerilla Games.
Friday 23:05
A great photo from Andy Durdin
Friday 22:11
A big hello to Mary Farrell, Davids mum!
Friday 22:09
Me (Tom) looking smug. Why do I never look normal in photos?
Friday 19:50
Impressive coffee apparatus
Friday 19:10
Class is in session
Friday 18:40
More feverish discussion
Friday 18:40
Ross looks relaxed
Friday 18:30
Thoughtful Sapien is thoughtful
Friday 17:30
Pandash with a game she could only aspire to create.
Friday 16:50
The bes speaker from the Keynote. We will post the whole video when we can!
Friday 16:45
Romero pops up at the keynote!
Friday 13:52
Its quiet now; the calm before the storm.
Friday 12:20
Programming God and CDT member Brian McDonald (Lapsed Gamer) pose for more photos.
Friday 12:15
Organisers Jon Sykes and Romana Khan take a moment to relax…. this moment won’t last!
Friday 11:00
Organiser Romana Khan is here working hard long before anyone else:
And it seems to be going well!