Trine 2 Review (360)
Finnish-based game developer Frozenbyte released Trine back in 2009 to very little fan fare at the time, but little did they know that their innovative little title would grasp the imagination and attention of the gaming community in the manner that it did. Trine combined a multitude of genres from the basic 2D action platformer to the more elaborate physics-based puzzle games such as Portal, and it did it to great success.
Now in 2011 Frozenbyte are back with Trine 2. We follow the same three protagonists we came to love in the first game. Pontius (Knight) is your melee combat master and comes equipped with a sword/shield or a two-handed hammer, Amadeus (Wizard) can conjure boxed from air or levitate objects/enemies, and finally, Zoya (Thief) a stealth-based hero equipped with a grappling hook and a bow for ranged attacks.
Trine 2 continues to utilise the same innovative concept that won Frozenbyte so many fans with their first title. The user can control and switch between all three heroes at will (or play with two other human players), and each is equipped with their own special talents and skills to aid them in battling or troubleshooting their way through the thirteen puzzle based levels.
The game provides the user with a good degree of freedom on how they approach and complete each objective, and it’s just as well as your heroes are going to die …a lot! However, if the user requires the skillset of a particular deceased hero, then they only need to return to the last checkpoint to revive their fallen heroes and restore health.
The user is also able to upgrade their heroes base skills via a talent-tree system, which unlocks five new or upgradable skills for each character. Talent points can be gained by collecting the glowing blue orbs or bottles in order to level up. However, it should be pointed out that this feature of the game is not a requirement in order to complete later level objectives …it’s simply a bonus. It’s completely possible for a player to complete all thirteen levels of this game with the base skills on all three heroes.
In terms of game modes, Trine 2 provides both a single-player and multiplayer feature. In single-player, only one character can be controlled at a time which means the other two heroes are absent until the player switches them in.
However, as with the first game, it’s in multiplayer where Trine 2 really stands out from the crowd …especially with the introduction of the much sought after online co-op modes to bolster the already popular local co-op. Multiplayer co-op allows up to three players to take part in the action, one player for each of the three heroes.
While the online multiplayer co-op was a welcome addition to the games arsenal, I personally found the local multiplayer co-op more fun, namely because it was a lot easier to orchestrate solutions to the puzzles or battle enemies. It was also more fun to directly interact with my fellow players and gauge their reactions to the events as they happened in the game.
The visuals in Trine 2 are nothing short of gorgeous. From the minute you are taken to the title screen your eyes will be treated to a vibrant, dream-like delight that will continuously have you “Ooh-ing” and “Ahh-ing” from beginning to end. The game is also beautifully narrated with a very evocative soundtrack, which helps to further immerse and weave the player into the tale of the three heroes.
In conclusion, Trine 2 is a treat for both your eyes and your mind. The stunning visuals, backgrounds, animations and physics will have you transfixed to the screen; while the puzzle-based levels will challenge your mind and leave you with a strong feeling of satisfaction when completed. Trine 2 is currently available for PC, Mac, PSN and XBLA. If you own any of these platforms its pretty much an essential purchase.
9 Goblins out of 10
Article by Chris Rieley