Disciples 3 – Resurrection Review (PC)
I started playing this game with no preconceptions of its quality. I tried to look up some details on it so I wasn’t totally blind but it turned out to be harder than I expected. This is due to Resurrection technically being Disciples 4. The first Disciples 3 game was called Renaissance where you played the usual humans and other friendly people, but in Resurrection you play the evil undead (Grr Argh etc) but it’s a standalone expansion, not an add-on like Frozen Throne was with Warcraft 3. Note: I think the coincidences between the two franchises are just that, although funnily enough Starcraft 2 was released around the same time as Disciples 3 and pretty much over shadowed it.
Anyway, enough rambling about conspiracies. I started up the game and was greeted by a cut scene of grayscale pictures with a narrator attempting to explain the story up to this point. There were a couple of problems I had with this:
- They seemed to assume you knew most of it already so when it started going on about place names and certain people I got lost and confused, which led to anger, which we all know leads to the Dark Side.
- The narrator’s voice reminded me of this guy (I would implore everyone to try to watch the entire Wizard People Dear Readers, it will change your life!) which is fine for a satirical retelling of a story, for a serious game opening sequence not so much.
The only good thing I could note about this opening is the quality of the drawings.
I start-up the Campaign game and I’m greeted by a rather long load scene of a static image and the narrator telling me yet more story line (I went and made a cup of tea instead). After it finally loaded the map the game does look rather pretty. Well, I say pretty, it’s all dead trees and corrupted land but it looks fairly detailed. Thinking I’m about to gain control of my character there is yet moooore storyline stuff to get through. It explains who I am, what my goals are on this level and somehow that takes what feels like an age. Ok, after all that I’m ready to play (finally), but how exactly…? There is absolutely no tutorial on how to play at the beginning, it drops you into the game and pretty much says “there you go, figure it out bitch”. It wasn’t until 30 minutes of me piddling about dying and losing patience with the game that I found out there’s a wee question mark at the top which has some tutorial help in it, but they’re all long pre-recorded videos of a different race. By this point I’ll be damned if I’m sitting through more videos and narration so I struggle on without it.
Gameplay is based around a hexagonal level map filled with treasures and baddies which you have to awkwardly traverse. There is also an option to build up your city to make your army stronger, however it seemed to have little to no effect at all. You upgrade buildings by spending gold and stones which you find scattered around the map, and I was expecting them to boost my current troops or let me buy new ones but neither seemed to happen. As mentioned earlier, you’re told there are several points you must reach and take control of to win the current stage of the game but as you can only move a very limited number of spaces each turn, and there’s short (yet still annoying) loading scenes before and after every fight it can take a while to do anything.
Fights take place when you are in a hexagon next to a baddie and declaring a thumb war. It then warps you to a scaled up version of the map, 6 rows of hexagons with your troops on the left side and a selection of things about to die on the right. However troops aren’t equal at all. You start out fighting a pack of wolves or two, then get jumped by high level human knights that can kill your squishies with one hit. The only saving grace I was the werewolf which was immune to all weapons, and took sod all damage from magic. At one point all the rest of my troops had died and I just ran around killing everything with a single werewolf. Bringing me to another point, it’s too sodding difficult to heal your troops. I couldn’t find a troop type that would heal during battle, and the only other choices were a player spell which used up a lot of magic and only seemed to heal your leader, or to spend upwards of 700 gold to heal a single unit.
There are better troop based RTS games, like Dawn of War 2 (never thought I’d use that game as a good example of something), and if you’re looking for building type RTS I’d go for Starcraft 2. Disciples 3 – Resurrection however gets a disappointing:
3 bored-to-tears out of 10